AoeStats
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Arena

507509400Analyzed
4v4 RM · 12d ago on Sep 18, 2026· 68m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Jurchens · Brazil
814
+12
🇲🇾 Slavs · Malaysia
773
+14
🇨🇳 Vietnamese · China
728
+15
🇺🇸 Franks · United States
674
+17
🇪🇸 Magyars · Spain
749
-37
🇪🇸 Khmer · Spain
738
-15
🇨🇳 Georgians · China
705
-14
🇪🇸 Slavs · Spain
685
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 2,178 10:51 15:39 33:11 ⛏ Fast Castle
20 1,402 11:27 16:58 33:03 ⛏ Fast Castle
19 1,323 11:49 17:37 31:13 ⛏ Fast Castle
16 1,126 10:46 20:20 33:47 ⛏ Fast Castle
15 1,004 10:36 19:17 30:55 ⛏ Fast Castle
14 988 11:22 21:46 34:07
10 699 11:13 21:32 38:42 ⚔ FC into Scouts into Archers into Skirms
10 679 11:49 19:09 37:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,555 26,020 28,870 4,415 94,860 117,167
28,645 35,995 16,270 2,500 83,410 129,594
38,765 17,840 21,255 1,865 79,725 90,491
37,330 13,275 20,270 2,900 73,775 90,434
34,455 19,670 15,010 3,600 72,735 81,398
26,505 18,165 16,320 3,220 64,210 90,265
20,480 9,765 13,715 1,400 45,360 56,970
16,805 11,860 5,175 1,990 35,830 38,327
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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