AoeStats
← Kevin FZ3252

Black Forest

507496431Analyzed
4v4 RM · 12d ago on Sep 18, 2026· 40m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Portuguese · Germany
743
+15
🇫🇷 Wu · France
707
+16
🇺🇸 Koreans · United States
691
+17
🇪🇸 Britons · Spain
683
+17
🇺🇸 Goths · United States
725
-17
🇺🇸 Khmer · United States
722
-17
🇨🇳 Georgians · China
721
-16
🇨🇳 Magyars · China
685
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 1,365 14:24 19:22 36:47 ⛏ Fast Castle
33 1,316 16:09 22:26 — ⛏ Fast Castle
30 1,185 12:11 22:35 28:55 ⛏ Fish Boom FC
19 744 13:00 20:19 38:53 ⛏ Fish Boom FC
16 644 15:21 21:14 32:42 ⛏ Fast Castle
12 466 14:35 31:39 — ⚔ Archer Rush
12 487 15:23 25:47 —
12 499 13:28 22:32 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,080 14,918 8,500 2,550 40,048 54,082
7,650 20,615 7,225 2,125 37,615 45,183
11,175 13,164 4,565 2,350 31,254 42,286
12,115 7,845 3,425 300 23,685 26,479
9,510 8,619 4,380 1,100 23,609 28,598
8,805 6,104 2,610 945 18,464 21,601
5,410 4,722 350 1,825 12,307 16,321
6,455 4,117 775 325 11,672 12,807
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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