AoeStats
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Arena

510741444Analyzed
2v2 RM · 1d ago on Oct 2, 2026· 49m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Persians · India
494
+16
🇺🇸 Britons · United States
438
+18
🇧🇷 Romans · Brazil
546
-19
🇳🇴 Franks · Norway
436
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 1,832 10:42 19:11 32:06 ⛏ Fast Castle
16 814 12:00 19:04 — ⛏ Fast Castle
15 757 14:35 21:13 26:52 ◆ FC into Fast Imp
7 360 11:04 22:16 42:18 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
22,575 23,720 10,030 2,300 58,625 65,989
18,610 18,150 12,890 2,650 52,300 66,337
13,695 15,425 8,845 2,150 40,115 41,667
9,330 8,110 5,230 865 23,535 25,467
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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