AoeStats
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Arena

510748729Analyzed
4v4 RM · 10h ago on Oct 2, 2026· 46m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Burgundians · China
872
+14
🇨🇳 Persians · China
856
+15
🇨🇳 Vietnamese · China
809
+17
🇮🇹 Celts · Italy
715
+20
🇲🇽 Portuguese · Mexico
879
-19
🇦🇷 Vietnamese · Argentina
825
-19
🇲🇽 Wu · Mexico
797
-15
🇷🇺 Persians · Russia
795
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 1,655 11:10 18:02 40:23 ⛏ Fast Castle
23 1,090 10:41 16:17 33:08 ⛏ Fast Castle
18 846 11:42 22:34 33:54 ⛏ Fast Castle
17 791 11:32 15:46 31:09 ⛏ Fast Castle
15 716 10:40 15:06 33:06 ⛏ Fast Castle
12 560 12:29 22:35 34:20 ⚔ Archer Rush
10 456 14:21 18:10 37:38 ⛏ Fast Castle
8 393 11:43 18:34 30:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,525 28,245 16,715 1,550 64,035 65,825
27,970 10,400 13,715 5,450 57,535 67,181
17,915 21,215 14,495 950 54,575 66,495
24,895 8,655 11,780 1,625 46,955 56,370
16,265 13,485 11,520 2,015 43,285 49,016
16,760 7,310 7,120 2,655 33,845 41,621
12,870 8,455 6,025 2,150 29,500 35,209
6,840 4,640 2,930 755 15,165 15,958
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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