AoeStats
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Arena

510535400Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 29m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
939
+13
🇨🇳 Huns · China
855
+17
🇻🇳 Bohemians · Vietnam
943
-17
🇪🇸 Goths · Spain
817
-13
Player eAPM Actions Feudal Castle Imperial Opening
36 1,055 12:06 17:32 — ⛏ Fast Castle
28 806 10:07 14:21 — ⛏ Fast Castle
26 744 10:18 17:54 — ⛏ Fast Castle
14 411 12:47 17:19 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,105 4,685 1,880 1,140 15,810 16,300
8,065 3,075 2,940 750 14,830 16,411
5,715 3,845 1,250 2,635 13,445 15,280
5,375 3,300 250 1,700 10,625 12,261
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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