AoeStats
← Roddak9096

Arena

510458590Analyzed
3v3 RM · 18h ago on Oct 1, 2026· 43m 15s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
825
+27
🇨🇴 Khmer · Colombia
785
+18
🇲🇽 Sicilians · Mexico
678
+18
🇨🇴 Georgians · Colombia
765
-16
🇨🇴 Sicilians · Colombia
747
-15
🇨🇴 Khmer · Colombia
747
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 1,742 9:30 20:02 31:49
27 1,169 11:22 17:39 37:06 ⛏ Fast Castle
21 927 9:38 13:58 28:45 ⛏ Fast Castle
18 778 10:14 16:54 31:35 ⛏ Fast Castle
12 526 11:20 17:34 35:34 ⛏ Fast Castle
11 497 14:44 22:48 39:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,055 10,572 7,760 2,250 45,637 58,450
15,360 12,980 9,245 1,500 39,085 50,015
11,925 11,335 7,805 1,525 32,590 39,834
11,850 12,270 3,515 2,180 29,815 32,027
13,730 4,960 7,425 2,700 28,815 33,420
12,510 9,450 3,910 2,725 28,595 30,485
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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