AoeStats
← Roddak9096

Black Forest

510449995Analyzed
2v2 RM · 21h ago on Oct 1, 2026· 33m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Maya · Argentina
768
+31
🇲🇽 Persians · Mexico
641
+19
🇺🇸 Byzantines · United States
734
-17
🇺🇸 Persians · United States
711
-16
Player eAPM Actions Feudal Castle Imperial Opening
37 1,240 12:56 26:17 — ⚔ Archer Rush
25 839 14:11 — — ⚔ Towers into Skirms
21 706 17:34 — — ⚔ Skirmisher Rush
17 553 10:54 17:17 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,395 5,800 2,685 1,300 20,180 22,960
6,300 7,539 2,825 100 16,764 18,160
4,900 4,595 0 1,255 10,750 11,900
4,675 4,260 50 250 9,235 10,207
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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