AoeStats
← Celacho31

Black Forest

505594736Analyzed
3v3 RM · 21d ago on Sep 10, 2026· 48m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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635
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492
+20
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475
+18
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536
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505
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405
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Player eAPM Actions Feudal Castle Imperial Opening
37 1,808 15:08 20:12 40:24 ⛏ Fast Castle
31 1,488 12:51 17:35 32:36 ⛏ Fast Castle
27 1,317 14:20 25:55 — ⚔ Archer Rush
13 626 12:04 21:58 29:27 ⛏ Fast Castle
12 601 12:58 19:25 40:35 ⛏ Fast Castle
7 317 20:16 39:56 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,365 18,360 6,065 2,150 46,940 53,371
15,960 9,500 11,050 2,800 39,310 49,952
12,220 13,220 9,680 3,810 38,930 43,259
17,580 7,880 7,570 850 33,880 41,207
8,905 10,161 5,935 1,535 26,536 30,496
5,860 4,690 2,090 1,385 14,025 15,764
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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