AoeStats
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Arena

505156376Analyzed
4v4 RM · 22d ago on Sep 8, 2026· 49m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Britons · Brazil
712
+12
699
+13
🇺🇸 Teutons · United States
637
+15
🇸🇬 Huns · Singapore
626
+16
🇨🇴 Italians · Colombia
731
-48
🇨🇴 Portuguese · Colombia
731
-46
🇨🇴 Turks · Colombia
528
-16
🇨🇴 Romans · Colombia
503
-12
Player eAPM Actions Feudal Castle Imperial Opening
21 1,014 12:54 20:19 32:41 ⛏ Fast Castle
19 924 9:51 20:55 36:50 ⛏ Fast Castle
17 845 9:24 16:21 34:54 ⛏ Fast Castle
16 808 12:31 21:33 37:01 ⛏ Fast Castle
13 661 12:01 19:56 32:44 ⛏ Fast Castle
13 657 12:03 18:30 40:03 ⛏ Fast Castle
12 580 12:41 25:28 35:27 ⛏ Fast Castle
11 559 10:42 19:44 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,160 14,680 17,015 1,465 59,320 68,327
23,205 15,350 11,375 1,250 51,180 81,615
11,800 16,105 13,060 2,305 43,270 48,370
18,020 11,225 9,895 2,615 41,755 46,659
16,980 14,055 8,115 2,135 41,285 51,326
11,975 13,970 10,225 4,100 40,270 44,990
13,925 16,160 7,910 975 38,970 49,149
9,915 9,970 2,650 1,150 23,685 29,629
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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