AoeStats
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Black Forest

504324977Analyzed
2v2 RM · 29d ago on Sep 4, 2026· 89m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇰 Romans · Slovakia
788
+14
🇸🇰 Italians · Slovakia
768
+14
🇺🇸 Inca · United States
795
-40
🇺🇸 Mongols · United States
675
-12
Player eAPM Actions Feudal Castle Imperial Opening
50 4,515 14:35 22:59 37:41 ⛏ Fast Castle
17 1,523 17:26 29:57 44:56
16 1,479 14:56 32:36 53:38 ⚔ M@A Rush
14 1,252 11:43 23:24 56:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,255 29,448 38,755 3,640 113,098 132,829
36,130 33,201 15,415 3,215 87,961 124,210
12,600 20,358 17,605 2,700 53,263 77,491
23,185 10,555 7,285 1,280 42,305 72,065
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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