AoeStats
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Nomad

504310013Analyzed
2v2 RM · 29d ago on Sep 4, 2026· 65m 26s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Japanese · Chile
810
+16
🇦🇷 Huns · Argentina
771
+18
🇺🇸 Spanish · United States
915
-65
🇺🇸 Magyars · United States
700
-12
Player eAPM Actions Feudal Castle Imperial Opening
25 1,640 16:41 25:27 46:26 ⛏ Fast Castle
18 1,147 12:56 22:15 44:39 ⛏ Fast Castle
17 1,091 16:48 26:07 38:13 ⚔ Archer Rush
16 1,039 13:54 31:42 48:06 ⚔ Fish Boom into Towers into Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
37,670 18,010 27,280 6,400 89,360 103,974
21,555 17,157 8,440 5,500 52,652 60,296
15,835 13,415 8,880 3,775 41,905 46,438
7,245 6,933 2,515 2,105 18,798 19,306
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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