AoeStats
← Sacresh Martire

Arena

510426667Analyzed
4v4 RM · 10h ago on Oct 1, 2026· 48m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Burgundians · Brazil
1060
+14
🇮🇹 Jurchens · Italy
1056
+14
🇺🇸 Khmer · United States
1023
+15
🇺🇸 Lithuanians · United States
1001
+16
🇦🇷 Inca · Argentina
1033
-16
🇬🇧 Mongols · United Kingdom
1025
-15
🇹🇷 Koreans · Türkiye
981
-14
🇮🇹 Turks · Italy
981
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 2,172 10:07 14:50 38:49 ⛏ Fast Castle
32 1,579 11:09 15:10 28:04 ⛏ Fast Castle
30 1,454 10:56 15:12 28:12 ⛏ Fast Castle
24 1,161 10:16 15:49 32:59 ⛏ Fast Castle
24 1,159 11:52 18:01 32:23 ⚔ FC into Archers
23 1,145 12:37 17:53 34:49 ⛏ Fast Castle
22 1,067 11:51 17:29 27:15 ⛏ Fast Castle
16 778 11:16 16:34 32:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,445 26,300 16,245 3,780 77,770 80,016
23,025 26,715 12,965 3,700 66,405 71,814
22,320 21,405 16,165 4,865 64,755 71,431
37,475 11,935 12,120 850 62,380 79,318
24,980 16,300 17,890 3,070 62,240 63,119
21,025 18,960 15,880 2,310 58,175 76,790
25,570 15,500 10,745 3,490 55,305 59,951
15,560 14,868 7,095 2,830 40,353 43,409
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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