AoeStats
← Sacresh Martire

Black Forest

510414414Analyzed
4v4 RM · 3h ago on Sep 30, 2026· 49m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bengalis · United States
1084
+10
🇲🇽 Saracens · Mexico
1053
+12
🇨🇳 Burgundians · China
1001
+14
🇮🇹 Mongols · Italy
962
+15
🇦🇷 Poles · Argentina
1021
-16
🇦🇷 Turks · Argentina
989
-14
🇦🇷 Italians · Argentina
915
-11
🇦🇷 Bulgarians · Argentina
884
-10
Player eAPM Actions Feudal Castle Imperial Opening
38 1,890 12:46 17:47 40:33 ⛏ Fast Castle
32 1,593 11:54 17:20 23:15 ◆ FC into Fast Imp
27 1,333 10:37 21:37 29:57 ⛏ Fast Castle
24 1,205 11:56 16:30 30:32 ⛏ Fast Castle
22 1,086 14:43 30:03 44:16 ⚔ Skirms into Scouts
17 835 11:26 19:26 37:35 ⛏ Fast Castle
17 832 14:12 18:01 26:09 ◆ FC into Fast Imp
7 366 15:14 — — ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
31,500 16,025 20,170 3,380 71,075 76,246
32,570 19,830 17,160 1,400 70,960 77,371
22,060 11,285 11,695 2,355 47,395 48,356
26,905 11,991 5,185 1,585 45,666 49,784
16,325 13,556 6,610 1,870 38,361 45,658
16,410 10,722 3,705 1,050 31,887 37,634
12,820 10,405 7,850 135 31,210 40,936
2,550 2,198 360 10 5,118 8,631
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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