AoeStats
← Sacresh Martire

Fortress

510199525Analyzed
4v4 RM · 12h ago on Sep 29, 2026· 6m 41s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Turks · Italy
879
+14
🇨🇳 Poles · China
829
+17
🇬🇧 Slavs · United Kingdom
823
+17
🇦🇷 Bohemians · Argentina
804
+18
🇦🇷 Lithuanians · Argentina
873
-18
🇺🇸 Teutons · United States
850
-17
🇺🇸 Huns · United States
842
-16
🇺🇸 Ethiopians · United States
802
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 222 — — —
25 170 — — —
15 101 — — —
14 91 — — —
13 85 6:11 — —
9 58 — — —
7 48 — — —
6 38 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,250 480 0 0 1,730 2,291
1,050 320 50 0 1,420 1,791
1,000 320 0 0 1,320 2,319
1,050 125 0 0 1,175 1,846
1,000 100 50 0 1,150 1,857
750 260 0 0 1,010 1,565
750 200 0 0 950 1,307
900 0 0 0 900 1,845
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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