AoeStats
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Fortress

508598616Analyzed
2v2 RM · 8d ago on Sep 23, 2026· 74m 30s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Magyars · Denmark
766
+17
🇨🇳 Goths · China
714
+19
🇦🇷 Franks · Argentina
837
-60
🇦🇷 Poles · Argentina
715
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 2,451 7:23 16:52 28:43 ⚔ FC into Scouts
21 1,558 8:09 17:30 35:32 ⚔ FC into Scouts
15 1,108 7:45 18:20 34:30 ⚔ Archer Rush
14 1,021 10:17 20:55 37:59 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
32,910 20,705 12,750 1,850 68,215 99,576
25,825 16,195 10,395 3,450 55,865 86,319
25,605 12,880 10,480 1,725 50,690 54,961
13,835 8,620 8,540 1,315 32,310 34,297
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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