AoeStats
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Nomad

508583984Analyzed
2v2 RM · 8d ago on Sep 23, 2026· 56m 35s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vikings · Argentina
761
+14
🇦🇷 Franks · Argentina
723
+19
🇨🇴 Mongols · Colombia
783
-17
🇨🇳 Malians · China
669
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 2,334 13:13 33:01 46:07 ⚔ Scout Rush
24 1,381 16:03 31:10 42:58 ⚔ Archer Rush
19 1,071 17:13 23:33 34:01 ⛏ Fish Boom FC
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
16,520 19,740 6,310 4,265 46,835 52,354
14,100 14,605 11,190 4,515 44,410 51,074
12,395 8,450 5,770 2,310 28,925 33,508
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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