AoeStats
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Arena

509839326Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 88m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vikings · United States
784
+15
🇨🇳 Mongols · China
776
+15
🇺🇸 Byzantines · United States
774
+15
🇳🇿 Vietnamese · New Zealand
703
+18
🇮🇩 Britons · Indonesia
923
-22
🇬🇧 Bohemians · United Kingdom
782
-17
🇮🇩 Japanese · Indonesia
685
-13
🇮🇩 Ethiopians · Indonesia
640
-11
Player eAPM Actions Feudal Castle Imperial Opening
43 3,831 10:49 14:49 36:44 ⛏ Fast Castle
43 3,829 11:10 17:41 32:43 ⛏ Fast Castle
40 3,536 11:18 18:36 33:33 ⚔ FC into Towers
25 2,211 13:10 19:29 34:07 ⛏ Fast Castle
21 1,881 13:11 23:07 35:37 ⚔ Archer Rush
15 1,351 11:13 16:29 31:23 ⛏ Fast Castle
13 1,122 10:28 17:39 40:01 ⛏ Fast Castle
11 999 11:27 21:34 35:36 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
56,990 75,080 17,300 4,995 154,365 165,779
72,340 31,330 24,545 4,850 133,065 135,082
44,350 65,885 10,985 4,505 125,725 149,663
43,590 35,605 28,090 3,965 111,250 144,533
33,940 34,900 35,175 3,325 107,340 112,182
29,490 38,310 18,025 6,330 92,155 108,040
19,210 25,620 17,260 6,250 68,340 93,068
27,710 19,290 11,545 2,280 60,825 66,275
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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