AoeStats
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Arena

508867946Analyzed
4v4 RM · 6d ago on Sep 24, 2026· 37m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Ethiopians · China
1123
+16
🇨🇳 Portuguese · China
1122
+16
🇨🇳 Persians · China
1122
+16
🇨🇳 Khmer · China
1110
+16
🇯🇵 Turks · Japan
1158
-17
🇭🇰 Byzantines · Hong Kong SAR China
1115
-16
🇨🇳 Wei · China
1110
-16
🇬🇧 Burmese · United Kingdom
1100
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 1,702 11:06 15:26 25:48 ⛏ Fast Castle
45 1,693 10:43 15:10 26:35 ⛏ Fast Castle
43 1,614 11:34 14:15 28:31 ⛏ Fast Castle
33 1,256 10:26 14:36 27:24 ⛏ Fast Castle
33 1,246 12:26 16:08 31:53 ⛏ Fast Castle
33 1,240 10:58 14:28 26:52 ⛏ Fast Castle
30 1,144 11:09 15:31 35:36 ⛏ Fast Castle
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
22,195 12,675 8,415 1,020 44,305 46,896
21,070 12,735 8,275 1,730 43,810 50,239
17,660 12,735 10,950 200 41,545 45,877
18,015 13,860 6,325 1,545 39,745 46,243
19,870 8,750 10,020 960 39,600 47,353
12,865 9,726 8,250 3,270 34,111 40,656
10,570 7,965 3,500 875 22,910 23,452
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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