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African Clearing

506401825Analyzed
4v4 RM · 17d ago on Sep 13, 2026· 38m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Berbers · Taiwan
1665
+8
🇵🇰 Vietnamese · Pakistan
1425
+17
🇨🇳 Persians · China
1403
+18
🇹🇼 Hindustanis · Taiwan
1201
+54
🇨🇳 Vietnamese · China
1506
-20
🇨🇳 Mongols · China
1445
-17
🇦🇷 Huns · Argentina
1430
-16
🇷🇺 Magyars · Russia
1373
-14
Player eAPM Actions Feudal Castle Imperial Opening
60 2,338 11:44 21:12 — ⚔ Scout Rush
48 1,872 12:30 23:46 — ⚔ Archer Rush
44 1,697 14:22 24:28 — ⛏ Fast Castle
33 1,279 14:21 18:10 — ⛏ Fast Castle
33 1,280 14:08 18:19 37:33 ⛏ Fish Boom FC
32 1,232 12:17 16:43 — ⛏ Fast Castle
31 1,226 12:20 28:43 — ⚔ Scouts into Towers
30 1,183 12:02 15:50 38:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,850 13,204 6,540 3,330 36,924 39,718
12,220 7,247 1,620 1,475 22,562 22,899
7,625 8,250 3,390 3,165 22,430 22,341
8,200 8,375 3,015 1,050 20,640 22,022
10,745 6,851 1,795 500 19,891 21,787
9,645 4,906 3,190 880 18,621 22,075
6,830 4,307 250 1,125 12,512 13,103
4,850 4,511 1,160 1,460 11,981 12,666
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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