AoeStats
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Arena

506400017Analyzed
4v4 RM · 17d ago on Sep 13, 2026· 1m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Portuguese · Taiwan
1516
+14
🇹🇼 Teutons · Taiwan
1500
+14
🇺🇸 Gurjaras · United States
1467
+16
🇹🇼 Franks · Taiwan
1417
+18
🇹🇼 Spanish · Taiwan
1688
-23
🇨🇳 Hindustanis · China
1472
-16
🇨🇳 Portuguese · China
1469
-16
🇹🇼 Huns · Taiwan
1218
-17
Player eAPM Actions Feudal Castle Imperial Opening
91 96 — — —
77 81 — — —
62 65 — — —
60 63 — — —
54 57 — — —
49 51 — — —
26 27 — — —
1 1 — — —

Resources

Player Food Wood Gold Stone Spent Collected
150 0 0 0 150 53
0 0 0 0 0 10
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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