Arabia
505235186Analyzed1v1 RM
·
22d ago on Sep 8, 2026·
43m 54s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Daisy Duck
141 units ordered
Knight88
Light Cavalry32
Skirmisher7
Battering Ram6
Scout Cavalry5
Scorpion2
Mangonel1
First military 10:18 — Scout Cavalry
[C4LL] Boevjee a.k.a. Borlor
116 units ordered
Pikeman55
Long Swordsman18
Petard17
Monk9
Militia5
Spearman5
Berserk3
Man-at-Arms2
Scorpion2
First military 9:19 — Militia
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
Daisy Duck’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Skirmisher
+3
[C4LL] Boevjee a.k.a. Borlor’s army
and what beats it
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
beaten by
Hand Cannoneer
+10
Scorpion
+1