MegaRandom
506235107Analyzed1v1 RM
·
18d ago on Sep 12, 2026·
62m 9s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
dimakas's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 69,302 analysed 1v1 players on MegaRandom.
Chris Mclean
D
Feudal Age
13:13
vs 10:58
btm 12%
Castle Age
25:44
vs 20:31
btm 11%
Imperial Age
48:54
vs 37:37
btm 5%
eAPM
19
vs 30
btm 22%
First military
14:24
vs 12:50
btm 37%
▼
Slow Feudal Age at 13:13 — slower than 88% of analysed players on MegaRandom
▼
Slow Castle Age at 25:44 — slower than 89% of analysed players on MegaRandom
▼
Slow Imperial Age at 48:54 — slower than 95% of analysed players on MegaRandom
▼
Low eAPM (19) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
Town centers idle 5:54 of the first 25:44 — keep villagers queued
dimakas
C
Feudal Age
9:32
vs 10:58
top 14%
Castle Age
22:18
vs 20:31
btm 33%
Imperial Age
42:22
vs 37:37
btm 21%
eAPM
13
vs 30
btm 8%
First military
12:14
vs 12:50
top 44%
▲
Fast Feudal Age at 9:32 — faster than 86% of analysed players on MegaRandom
▼
Slow Imperial Age at 42:22 — slower than 79% of analysed players on MegaRandom
▼
Low eAPM (13) — busier hands win idle time back
▼
Loom after the Feudal click (7:23) — usually safest before it