Runestones
508061902Analyzed1v1 RM
·
11d ago on Sep 20, 2026·
35m 14s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
SteeveBalboni's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 18,472 analysed 1v1 players on Runestones.
Andy
C
Feudal Age
12:52
vs 10:15
btm 7%
Castle Age
18:58
vs 21:31
top 21%
Imperial Age
—
vs 38:22
btm 0%
eAPM
11
vs 34
btm 4%
First military
19:24
vs 11:31
btm 10%
▼
Slow Feudal Age at 12:52 — slower than 93% of analysed players on Runestones
▲
Fast Castle Age at 18:58 — faster than 79% of analysed players on Runestones
▼
Low eAPM (11) — busier hands win idle time back
▼
First military only at 19:24 (Cavalry Archer) — later than 90% of analysed players on Runestones
▲
Town centers almost never idle — 16s across the first 18:58
SteeveBalboni
D
Feudal Age
11:06
vs 10:15
btm 29%
Castle Age
25:53
vs 21:31
btm 11%
Imperial Age
—
vs 38:22
btm 0%
eAPM
13
vs 34
btm 6%
First military
21:43
vs 11:31
btm 6%
▼
Slow Castle Age at 25:53 — slower than 89% of analysed players on Runestones
▼
Low eAPM (13) — busier hands win idle time back
▼
Loom after the Feudal click (29:03) — usually safest before it
▼
First military only at 21:43 (Skirmisher) — later than 94% of analysed players on Runestones
▼
Town centers idle 4:48 of the first 25:53 — keep villagers queued