Runestones
508056326Analyzed1v1 RM
·
11d ago on Sep 20, 2026·
30m 50s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
SteeveBalboni's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 18,472 analysed 1v1 players on Runestones.
GAMOX | anngamo
C
Feudal Age
10:21
vs 10:15
btm 47%
Castle Age
21:54
vs 21:31
btm 45%
Imperial Age
—
vs 38:22
btm 0%
eAPM
16
vs 34
btm 11%
First military
12:21
vs 11:31
btm 41%
▼
Low eAPM (16) — busier hands win idle time back
SteeveBalboni
D
Feudal Age
11:19
vs 10:15
btm 24%
Castle Age
30:34
vs 21:31
btm 3%
Imperial Age
—
vs 38:22
btm 0%
eAPM
11
vs 34
btm 4%
First military
15:41
vs 11:31
btm 23%
▼
Slow Feudal Age at 11:19 — slower than 76% of analysed players on Runestones
▼
Slow Castle Age at 30:34 — slower than 97% of analysed players on Runestones
▼
Low eAPM (11) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
Town centers idle 7:49 of the first 30:34 — keep villagers queued