AoeStats
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Coastal Forest

510482468Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 2m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Poles · Argentina
1557
+9
🇳🇴 Chinese · Norway
1488
+11
🇦🇷 Cumans · Argentina
1451
+12
🇺🇸 Burgundians · United States
1295
+18
🇨🇳 Sicilians · China
1388
-13
🇻🇳 Koreans · Vietnam
1371
-13
🇩🇪 Bohemians · Germany
1369
-12
🇨🇳 Teutons · China
1356
-12
Player eAPM Actions Feudal Castle Imperial Opening
105 210 — — —
78 157 — — —
75 151 — — —
54 109 — — —
51 102 — — —
50 101 — — —
42 85 — — —
4 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,400 50 0 0 1,450 1,384
200 100 0 0 300 133
200 0 0 0 200 85
100 100 0 0 200 136
150 0 0 0 150 203
150 0 0 0 150 152
100 0 0 0 100 185
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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