AoeStats
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Arena

510039595Analyzed
4v4 RM · 4d ago on Sep 29, 2026· 47m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Byzantines · Argentina
1527
+8
🇦🇷 Jurchens · Argentina
1516
+8
🇳🇴 Italians · Norway
1404
+12
🇦🇷 Sicilians · Argentina
1309
+16
🇲🇽 Bulgarians · Mexico
1340
-12
🇨🇳 Gurjaras · China
1330
-11
🇫🇷 Dravidians · France
1327
-11
🇦🇺 Mongols · Australia
1307
-10
Player eAPM Actions Feudal Castle Imperial Opening
40 1,903 10:55 14:30 28:24 ⛏ Fast Castle
40 1,872 8:26 27:41 32:23 ⚔ Towers into Archers into Fast Imp
39 1,823 11:18 15:57 38:19 ⛏ Fast Castle
35 1,653 10:58 14:42 31:10 ⛏ Fast Castle
33 1,549 11:02 14:54 31:15 ⛏ Fast Castle
30 1,417 11:07 15:16 32:55 ⛏ Fast Castle
28 1,311 11:06 15:03 32:05 ⛏ Fast Castle
21 1,001 10:14 19:01 35:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,185 17,553 28,185 6,995 91,918 108,661
24,345 13,930 15,985 1,055 55,315 61,211
26,265 10,060 16,190 1,500 54,015 59,016
23,130 17,305 8,235 4,430 53,100 54,731
22,720 15,035 10,550 950 49,255 53,076
13,310 14,500 9,295 1,750 38,855 45,292
10,125 14,013 7,130 2,425 33,693 43,718
9,525 10,072 3,830 2,030 25,457 29,744
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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