AoeStats
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Nomad

510035814Analyzed
4v4 RM · 4d ago on Sep 29, 2026· 49m 54s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Turks · Brazil
1447
+16
🇩🇪 Wei · Germany
1426
+17
🇺🇸 Maya · United States
1387
+18
🇹🇼 Malians · Taiwan
1356
+19
🇦🇷 Dravidians · Argentina
1549
-22
🇦🇷 Hindustanis · Argentina
1448
-18
🇳🇴 Shu · Norway
1421
-17
🇦🇷 Khitans · Argentina
1322
-13
Player eAPM Actions Feudal Castle Imperial Opening
56 2,789 15:37 19:28 36:39 ⛏ Fish Boom FC
44 2,193 12:52 16:42 31:21 ⛏ Fish Boom FC
43 2,129 14:15 19:01 37:40 ⛏ Fish Boom FC
39 1,969 16:46 21:28 40:42 ⚔ Fish Boom into Drush FC into Archers
37 1,836 15:54 22:43 41:36 ⛏ Fish Boom FC
29 1,472 14:50 18:53 37:51 ⛏ Fish Boom FC
28 1,419 13:44 20:46 41:18 ⚔ Fish Boom into Scouts
22 1,085 15:02 23:48 33:20 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
29,080 21,364 16,840 5,210 72,494 76,051
18,950 25,495 12,370 2,910 59,725 65,322
22,440 20,678 11,845 4,435 59,398 68,941
23,555 16,176 14,110 5,145 58,986 61,682
14,200 15,806 10,910 950 41,866 52,410
15,370 16,479 3,740 3,155 38,744 39,617
15,715 9,561 7,130 2,375 34,781 36,669
11,550 13,177 2,320 1,495 28,542 30,005
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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