AoeStats
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Oasis

510034835Analyzed
4v4 RM · 4d ago on Sep 29, 2026· 6m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Italians · Argentina
1534
+15
🇦🇷 Britons · Argentina
1429
+19
🇳🇴 Huns · Norway
1401
+20
🇦🇷 Hindustanis · Argentina
1298
+24
🇺🇸 Persians · United States
1536
-21
🇺🇸 Celts · United States
1500
-20
🇺🇸 Maya · United States
1472
-19
🇨🇦 Romans · Canada
1461
-18
Player eAPM Actions Feudal Castle Imperial Opening
72 467 — — —
62 407 — — —
52 339 — — —
39 257 — — —
36 233 — — —
34 221 — — — ⚔ Drush
32 209 — — —
22 143 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,300 250 0 0 1,550 1,548
1,000 328 40 0 1,368 1,214
950 325 0 0 1,275 1,380
950 225 50 0 1,225 1,372
900 250 0 0 1,150 1,166
800 225 50 0 1,075 1,384
750 200 0 0 950 1,049
700 250 0 0 950 895
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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