AoeStats
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Arena

510026899Analyzed
4v4 RM · 4d ago on Sep 29, 2026· 38m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Maya · Argentina
1548
+7
🇦🇷 Mongols · Argentina
1436
+10
🇳🇴 Celts · Norway
1405
+11
🇦🇷 Mapuche · Argentina
1294
+15
🇨🇦 Malay · Canada
1308
-11
🇫🇷 Portuguese · France
1302
-11
🇨🇦 Goths · Canada
1297
-11
🇨🇴 Bengalis · Colombia
1289
-10
Player eAPM Actions Feudal Castle Imperial Opening
61 2,318 10:58 14:30 28:35 ⛏ Fast Castle
54 2,073 11:00 14:38 23:09 ⛏ Fast Castle
39 1,481 9:51 21:01 — ⛏ Fast Castle
34 1,283 12:03 15:50 31:15 ⛏ Fast Castle
32 1,214 8:42 24:12 29:08 ⚔ Towers into Fast Imp
26 1,003 10:11 — —
24 915 13:43 18:30 — ⛏ Fast Castle
19 738 10:47 14:08 32:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,285 18,060 16,935 2,760 52,040 54,152
11,500 10,482 6,165 1,115 29,262 43,530
12,690 10,495 3,880 1,050 28,115 32,946
13,415 10,130 3,115 900 27,560 32,477
13,355 7,045 5,180 1,225 26,805 30,562
8,395 9,380 2,245 880 20,900 23,209
8,895 7,486 1,060 1,215 18,656 20,780
5,000 6,365 150 65 11,580 26,946
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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