AoeStats
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Oasis

509832084Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 91m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Hindustanis · Hong Kong SAR China
1594
+13
🇲🇽 Wu · Mexico
1585
+13
🇳🇱 Slavs · Netherlands
1565
+14
🇭🇰 Bulgarians · Hong Kong SAR China
1543
+15
🇦🇷 Berbers · Argentina
1580
-17
🇦🇷 Tupi · Argentina
1530
-14
🇺🇸 Lithuanians · United States
1484
-12
🇦🇷 Malay · Argentina
1467
-12
Player eAPM Actions Feudal Castle Imperial Opening
56 5,135 8:32 20:17 35:16 ⚔ Archer Rush
55 5,057 9:22 22:32 38:49 ⚔ Scout Rush
50 4,566 8:49 21:04 35:20 ⚔ Scout Rush
43 3,918 8:30 22:08 38:14 ⛏ Fast Castle
41 3,810 9:15 20:54 37:57 ⚔ M@A Rush
41 3,742 8:52 20:19 33:59 ⚔ Scout Rush
38 3,448 9:48 20:36 33:09 ⚔ Scout Rush
34 3,129 8:28 24:24 36:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
106,060 84,075 56,505 6,205 252,845 260,496
95,195 45,947 58,970 2,205 202,317 209,843
88,330 58,470 42,395 4,520 193,715 202,703
83,415 49,041 48,190 6,700 187,346 200,651
80,215 57,477 26,730 2,825 167,247 189,420
60,180 69,860 29,225 3,650 162,915 169,288
63,435 60,625 21,535 3,045 148,640 150,187
30,820 58,533 48,905 5,820 144,078 168,112
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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