AoeStats
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Lombardia

510124188Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 84m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Khmer · Belgium
1103
+13
1082
+15
🇦🇷 Huns · Argentina
1042
-14
🇦🇷 Burgundians · Argentina
1038
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 2,896 11:36 14:55 31:08 ⛏ Fast Castle
32 2,715 9:42 22:27 40:35
32 2,689 10:42 17:49 32:35 ⛏ Fast Castle
20 1,725 13:50 19:56 35:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,785 51,220 25,400 7,930 118,335 119,154
52,650 13,261 36,155 4,440 106,506 113,437
25,370 28,456 25,795 4,075 83,696 84,944
29,190 22,160 17,960 5,160 74,470 92,191
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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