AoeStats
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Black Forest

510108114Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 50m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Celts · Spain
1064
+16
🇵🇪 Cumans · Peru
983
+20
🇦🇷 Khmer · Argentina
1060
-18
🇦🇷 Bohemians · Argentina
1056
-18
Player eAPM Actions Feudal Castle Imperial Opening
30 1,499 9:50 22:52 35:14 ⛏ Fast Castle
26 1,315 11:59 22:04 38:39 ⚔ Skirmisher Rush
23 1,177 10:45 28:00 44:54 ⚔ Drush
15 764 15:41 40:12 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,640 12,336 10,540 3,690 41,206 44,234
15,495 10,182 4,910 325 30,912 41,950
14,765 7,100 5,195 2,425 29,485 36,743
6,785 5,818 1,435 1,690 15,728 20,093
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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