AoeStats
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Pilgrims

509983214Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 20m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Armenians · Argentina
1046
+14
🇦🇷 Bohemians · Argentina
1042
+14
1012
-14
🇦🇷 Turks · Argentina
1002
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 648 12:09 16:49 — ⚔ Fish Boom FC into Scouts
32 659 12:24 — — ⚔ Fish Boom into M@A into Towers
28 575 10:59 — — ⚔ Fish Boom into Towers
24 493 11:25 — — ⚔ Fish Boom into Towers

Resources

Player Food Wood Gold Stone Spent Collected
4,490 4,100 610 750 9,950 10,687
2,820 2,820 800 355 6,795 8,020
2,675 2,867 155 1,065 6,762 7,030
1,850 1,680 50 475 4,055 4,608
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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