AoeStats
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Nomad

509961816Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 53m 19s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Sicilians · Argentina
1017
+13
🇦🇷 Bohemians · Argentina
1013
+13
🇩🇪 Spanish · Germany
969
-13
🇩🇪 Italians · Germany
947
-13
Player eAPM Actions Feudal Castle Imperial Opening
28 1,503 14:32 22:58 33:31 ⛏ Fish Boom FC
26 1,406 13:35 19:34 37:33 ⛏ Fish Boom FC
25 1,351 14:27 22:15 36:19 ⛏ Fish Boom FC
22 1,187 15:15 23:53 32:03 ⚔ Fish Boom into Towers FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
11,335 20,110 12,910 7,035 51,390 54,283
11,795 12,313 5,510 3,300 32,918 41,555
12,175 12,520 5,460 2,400 32,555 35,660
8,975 7,530 3,200 5,740 25,445 25,890
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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