AoeStats
← KRM Draykon

Fortress

510169833Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 68m 24s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Goths · Italy
813
+13
🇫🇷 Spanish · France
809
+14
🇦🇹 Hindustanis · Austria
762
+16
🇹🇷 Turks · Türkiye
709
+17
🇵🇪 Persians · Peru
783
-16
🇦🇷 Shu · Argentina
750
-15
🇲🇽 Lithuanians · Mexico
747
-15
🇺🇦 Bulgarians · Ukraine
738
-14
Player eAPM Actions Feudal Castle Imperial Opening
24 1,611 7:41 15:35 32:15 ⚔ FC into Archers
19 1,291 7:57 16:21 29:14 ⛏ Fast Castle
17 1,133 8:29 15:57 28:35 ⛏ Fast Castle
17 1,161 8:55 14:13 26:22 ⛏ Fast Castle
13 877 10:00 16:00 31:42 ⛏ Fast Castle
12 818 7:57 15:49 32:03 ⛏ Fast Castle
11 744 8:10 13:56 28:23 ⛏ Fast Castle
10 676 7:46 12:14 25:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,805 24,210 21,630 1,500 89,145 122,799
29,960 18,855 26,000 8,330 83,145 106,405
29,040 24,335 23,550 3,430 80,355 114,167
32,080 14,300 30,980 1,755 79,115 96,246
39,715 13,865 11,145 1,790 66,515 79,818
28,775 19,200 14,015 1,970 63,960 70,615
25,650 23,715 12,455 1,885 63,705 72,537
24,575 13,740 14,890 0 53,205 70,129
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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