AoeStats
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Nomad

510585773Analyzed
2v2 RM · 4h ago on Oct 1, 2026· 27m 40s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
1704
+14
🇧🇷 Persians · Brazil
1703
+13
🇩🇪 Vikings · Germany
1802
-19
🇩🇪 Persians · Germany
1489
-8
Player eAPM Actions Feudal Castle Imperial Opening
56 1,537 12:38 17:03 — ⛏ Fish Boom FC
42 1,167 12:19 16:08 — ⛏ Fish Boom FC
40 1,115 12:45 19:47 — ⛏ Fish Boom into Galleys FC
32 881 14:38 23:11 — ⚔ Fish Boom FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
6,730 10,885 3,860 200 21,675 21,836
7,275 6,021 2,525 785 16,606 17,152
5,225 7,598 3,620 100 16,543 17,248
4,700 6,271 1,125 230 12,326 12,720
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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