AoeStats
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Nomad

510571996Analyzed
2v2 RM · 7h ago on Oct 1, 2026· 36m 35s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Tatars · Brazil
1674
+15
🇩🇪 Persians · Germany
1563
+20
🇩🇪 Romans · Germany
1738
-21
🇩🇪 Goths · Germany
1563
-14
Player eAPM Actions Feudal Castle Imperial Opening
55 2,019 13:55 21:37 — ⛏ Fish Boom FC
46 1,698 13:19 21:58 — ⛏ Fish Boom into Fire Galleys FC
41 1,507 10:19 29:08 — ⛏ Fish Boom into Galleys FC
28 1,016 12:11 21:35 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
9,300 14,087 3,765 1,200 28,352 29,640
6,500 9,501 4,115 850 20,966 22,000
5,535 9,389 2,625 1,710 19,259 20,134
4,750 6,940 1,550 950 14,190 13,808
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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