AoeStats
← [RDY] Sleiz

Arabia

505130073Analyzed
2v2 RM · 25d ago on Sep 8, 2026· 70m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Mapuche · Chile
911
+10
🇨🇱 Burgundians · Chile
653
+20
🇺🇸 Bulgarians · United States
797
-17
🇺🇸 Mongols · United States
720
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 2,471 10:42 21:55 47:47 ⚔ Archer Rush
23 1,587 10:50 23:47 39:28 ⚔ Scout Rush
17 1,213 9:39 21:02 49:10 ⚔ Scout Rush
13 915 13:38 37:02 56:41

Resources

Player Food Wood Gold Stone Spent Collected
23,260 20,809 7,330 3,610 55,009 57,694
22,445 12,425 13,145 2,285 50,300 53,273
22,665 8,412 15,315 1,900 48,292 51,384
16,525 12,645 5,575 980 35,725 36,765
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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