AoeStats
← [RDY] Sleiz

Arena

505124705Analyzed
2v2 RM · 25d ago on Sep 7, 2026· 48m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Teutons · Italy
892
+11
🇮🇹 Hindustanis · Italy
846
+12
🇺🇸 Vietnamese · United States
810
-13
🇺🇸 Mongols · United States
730
-10
Player eAPM Actions Feudal Castle Imperial Opening
40 1,931 11:50 15:42 30:23 ⛏ Fast Castle
27 1,328 11:59 16:08 30:21 ⛏ Fast Castle
18 884 10:51 16:54 37:05 ⛏ Fast Castle
15 711 9:59 20:01 33:50 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,885 15,120 13,525 4,350 50,880 72,298
22,845 15,750 9,165 2,155 49,915 62,613
11,205 14,495 12,435 930 39,065 49,112
10,085 9,350 4,175 1,205 24,815 28,863
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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