AoeStats
← [RDY] Sleiz

Arena

504877359Analyzed
3v3 RM · 26d ago on Sep 6, 2026· 57m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Lithuanians · United States
780
+9
🇺🇸 Vietnamese · United States
763
+10
🇺🇸 Mongols · United States
718
+12
🇨🇴 Britons · Colombia
661
-12
🇨🇴 Huns · Colombia
620
-10
🇫🇷 Franks · France
586
-9
Player eAPM Actions Feudal Castle Imperial Opening
30 1,719 9:29 16:45 37:13 ⛏ Fast Castle
22 1,242 11:35 24:42 35:42 ⚔ Archer Rush
21 1,208 11:21 21:24 47:45 ⚔ Archer Rush
18 1,015 9:43 21:28 37:08 ⚔ Scout Rush
14 804 9:54 19:11 40:31 ⛏ Fast Castle
13 729 10:49 21:18 32:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,855 19,965 19,740 3,055 69,615 74,811
21,620 22,480 14,345 3,040 61,485 71,076
23,265 16,195 13,545 2,150 55,155 64,260
17,610 15,145 13,045 3,210 49,010 65,802
10,945 17,350 13,325 2,180 43,800 51,144
17,350 13,590 5,120 2,250 38,310 46,651
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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