AoeStats
← [RDY] Sleiz

Arabia

503180687Analyzed
3v3 RM · 1mo ago on Aug 30, 2026· 34m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇱🇻 Shu · Latvia
908
+15
🇲🇽 Turks · Mexico
810
+16
🇩🇪 Japanese · Germany
723
+19
🇺🇸 Lithuanians · United States
841
-17
🇺🇸 Khmer · United States
830
-17
🇺🇸 Mongols · United States
730
-12
Player eAPM Actions Feudal Castle Imperial Opening
44 1,544 11:58 25:00 — ⛏ Fast Castle
24 836 11:02 27:46 — ⚔ Scout Rush
22 762 11:39 32:05 — ⚔ M@A Rush
22 754 10:06 30:46 — ⚔ Scout Rush
20 680 9:52 25:02 — ⚔ Archers into Skirms
18 622 10:24 23:23 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,025 14,252 1,130 1,000 22,407 24,706
6,230 6,657 2,345 200 15,432 16,571
8,145 5,665 420 325 14,555 19,839
7,020 4,765 715 100 12,600 15,247
5,950 3,766 300 30 10,046 17,257
5,030 2,437 1,190 125 8,782 8,598
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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