AoeStats
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Arena

510436749Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 49m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Koreans · Colombia
1059
+15
🇨🇴 Spanish · Colombia
1044
+16
🇦🇷 Inca · Argentina
1085
-17
🇦🇷 Spanish · Argentina
1009
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 2,312 10:55 17:08 31:07 ⛏ Fast Castle
44 2,166 10:01 18:08 39:20 ⛏ Fast Castle
32 1,612 10:06 15:35 32:34 ⛏ Fast Castle
29 1,423 9:49 16:39 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,660 18,660 18,785 3,650 60,755 63,723
22,735 9,125 12,495 2,280 46,635 50,509
13,000 21,075 6,445 1,915 42,435 45,400
6,620 4,590 2,605 2,075 15,890 16,233
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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