AoeStats
← MatzeAoE

MegaRandom

505941096Analyzed
1v1 RM · 21d ago on Sep 11, 2026· 56m 10s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Bengalis · Germany
2105
+19
🇲🇽 Britons · Mexico
2160
-19
Player eAPM Actions Feudal Castle Imperial Opening
59 3,339 9:50 18:52 34:01 ⛏ Fish Boom into Fire Galleys into Galleys FC
39 2,219 10:51 22:30 34:24 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
37,350 31,050 8,450 3,125 79,975 96,060
25,635 30,050 17,260 4,460 77,405 78,800
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.