AoeStats
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MegaRandom

505758929Analyzed
2v2 RM · 21d ago on Sep 10, 2026· 16m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Turks · Colombia
1566
+12
🇦🇷 Gurjaras · Argentina
1433
+17
🇩🇪 Mongols · Germany
1519
-17
🇩🇪 Vietnamese · Germany
1410
-12
Player eAPM Actions Feudal Castle Imperial Opening
59 948 9:09 — — ⚔ Scout Rush
56 895 10:10 — — ⚔ Fish Boom into Scouts
32 513 12:12 — — ⛏ Fish Boom
31 493 12:10 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
3,285 3,380 50 5 6,720 6,960
2,205 3,334 50 235 5,824 7,140
3,110 2,196 220 0 5,526 5,718
2,080 2,565 50 0 4,695 5,522
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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