AoeStats
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MegaRandom

505756265Analyzed
2v2 RM · 21d ago on Sep 10, 2026· 23m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Mongols · Australia
1779
+5
🇮🇱 Maya · Israel
1572
+10
🇩🇪 Mongols · Germany
1528
-9
🇩🇪 Vietnamese · Germany
1416
-6
Player eAPM Actions Feudal Castle Imperial Opening
68 1,613 11:45 16:17 — ⛏ Fast Castle
45 1,060 12:20 20:22 — ⚔ Archer Rush
36 859 9:54 21:30 — ⚔ M@A into Skirms
32 764 11:52 18:58 — ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
5,175 4,355 1,310 100 10,940 11,221
5,375 4,565 575 400 10,915 11,073
5,000 3,989 680 750 10,419 10,152
3,750 3,361 1,280 840 9,231 9,398
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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