AoeStats
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MegaRandom

505753139Analyzed
2v2 RM · 21d ago on Sep 10, 2026· 31m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Spanish · New Zealand
1567
+12
🇨🇴 Mongols · Colombia
1541
+13
🇩🇪 Mongols · Germany
1542
-14
🇩🇪 Berbers · Germany
1427
-11
Player eAPM Actions Feudal Castle Imperial Opening
35 1,103 12:16 16:19 — ⛏ Fish Boom FC
31 975 13:18 17:07 — ⛏ Fish Boom FC into Fire Galleys
31 991 11:17 20:20 — ⛏ Fish Boom FC
26 818 14:24 22:19 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
6,450 11,305 1,875 1,170 20,800 21,553
6,100 8,738 3,575 750 19,163 18,926
5,925 7,581 1,130 2,350 16,986 19,161
4,865 5,267 4,130 655 14,917 15,687
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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