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MegaRandom

505549706Analyzed
2v2 RM · 22d ago on Sep 9, 2026· 26m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Japanese · France
1739
+6
🇫🇷 Lithuanians · France
1605
+10
🇩🇪 Mongols · Germany
1540
-10
🇩🇪 Berbers · Germany
1416
-6
Player eAPM Actions Feudal Castle Imperial Opening
67 1,808 9:33 19:42 — ⚔ Scout Rush
40 1,084 9:45 19:02 — ⚔ Fish Boom into Scouts
33 899 9:47 17:59 — ⛏ Fish Boom
31 837 10:58 18:30 — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
7,410 6,575 2,255 200 16,440 17,023
4,810 6,055 3,165 0 14,030 14,201
6,125 5,499 1,410 300 13,334 13,391
4,530 4,741 2,310 185 11,766 11,799
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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