AoeStats
← MatzeAoE

Migration

505498034Analyzed
1v1 RM · 23d ago on Sep 9, 2026· 22m 45s· 2 players
Game mode
Random Map
Map size
132×132
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
2213
+13
🇩🇪 Koreans · Germany
2147
-13

Win probability

MatzeAoE's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.
Compared against 50,100 analysed 1v1 players on Migration.
MatzeAoE S
Feudal Age 9:49 vs 11:47
top 4%
Castle Age — vs 19:42
btm 0%
Imperial Age — vs 35:33
btm 0%
eAPM 37 vs 24
top 23%
First military 7:52 vs 11:01
top 13%
▲ Fast Feudal Age at 9:49 — faster than 96% of analysed players on Migration
▲ High eAPM (37) — top quarter of analysed players
▼ Loom after the Feudal click (12:31) — usually safest before it
▲ Early military at 7:52 (Transport Ship) — earlier than 87% of analysed players on Migration
blytz A
Feudal Age 12:00 vs 11:47
btm 44%
Castle Age 18:12 vs 19:42
top 33%
Imperial Age — vs 35:33
btm 0%
eAPM 106 vs 24
top 2%
First military 12:01 vs 11:01
btm 37%
▲ High eAPM (106) — top quarter of analysed players
▼ Loom never researched — one lost villager costs more
▲ Town centers almost never idle — 0s across the first 18:12
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