AoeStats
← MatzeAoE

Migration

505479167Analyzed
1v1 RM · 23d ago on Sep 9, 2026· 15m 27s· 2 players
Game mode
Random Map
Map size
132×132
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Hindustanis · Germany
2064
+17
🇭🇺 Vikings · Hungary
2079
-17

Win probability

MatzeAoE's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.
Compared against 49,408 analysed 1v1 players on Migration.
MatzeAoE S
Feudal Age 9:28 vs 11:47
top 2%
Castle Age — vs 19:42
btm 0%
Imperial Age — vs 35:33
btm 0%
eAPM 37 vs 24
top 23%
First military 7:21 vs 11:01
top 10%
▲ Fast Feudal Age at 9:28 — faster than 98% of analysed players on Migration
▲ High eAPM (37) — top quarter of analysed players
▼ Loom never researched — one lost villager costs more
▲ Early military at 7:21 (Transport Ship) — earlier than 90% of analysed players on Migration
▲ Town centers almost never idle — 1s across the first 15:27
rosso A
Feudal Age 11:52 vs 11:47
btm 48%
Castle Age — vs 19:42
btm 0%
Imperial Age — vs 35:33
btm 0%
eAPM 62 vs 24
top 6%
First military 12:36 vs 11:01
btm 29%
▲ High eAPM (62) — top quarter of analysed players
▼ Loom after the Feudal click (12:51) — usually safest before it
▲ Town centers almost never idle — 0s across the first 15:27
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