AoeStats
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Black Forest

505430502Analyzed
1v1 RM · 23d ago on Sep 9, 2026· 150m 12s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Slavs · Germany
2033
+19
🇦🇺 Berbers · Australia
2098
-19
Player eAPM Actions Feudal Castle Imperial Opening
50 7,471 10:09 19:50 25:03 ⛏ Fish Boom FC into Fast Imp
43 6,527 11:50 20:05 29:58 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
258,745 106,428 26,055 3,995 395,223 401,213
190,590 71,260 54,815 4,400 321,065 326,099
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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